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The positive reaction from the Call of Duty community and industry is motivating and challenging. We’re on the right path and as a game as a service, we are just getting started. Leo Yao: We don’t have specific data points to share but we were extremely proud of Call of Duty: Mobile, as proof you can offer triple-A experiences on mobile. In February 2019 Honor of Kings generated billion in revenue from that month aloneĪny new KPIs such as downloads, DAU or retention you’re willing to share surrounding Call of Duty: Mobile? Keeping players engaged by delivering top-shelf content is a goal for 2020 and beyond. We know a game like Call of Duty: Mobile requires great effort to keep players engaged, so we work closely with Activision to build new content, new features and assure the game is balanced and fun. Leo Yao: We’re proud of our start yet it’s still too early to call Call of Duty: Mobile a success. As for Call of Duty: Mobile, it is not our first cooperation with Activision and won’t be the last.Ĭall of Duty: Mobile has earned a strong opening – how do you plan to continue to support the game and make sure its success continues? We value the opportunity to learn from best-in-class brands and also use our advantage to help established IPs be more accessible while keeping a high-quality standard. The cooperation between Tencent Games and top international gaming companies is very comprehensive, involving investment, development, publishing and much more. How did the partnership come about for TiMI to work on the Call of Duty license? That was a major accomplishment for our TiMI Studio, which developed the game in partnership with Activision. Vincent Gao: Well it’s hard to just select one thing but one major accomplishment was seeing long-time Call of Duty players install Call of Duty: Mobile and sharing positive feedback that it not only looked like a CoD game but it played like one too.
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In terms of your company, what’s the thing you’re most proud of during 2019? We received a really positive reaction at launch and now we’re working hard to keep passionate Call of Duty fans – new and old – excited about playing it into this year. And most notably, we worked with Activision to release Call of Duty: Mobile for international audiences. It’s enjoyed such great success that the King Pro League (KPL), our Chinese pro esports league for Honor of Kings, achieved its best year yet.įurthermore, the league is adding six dedicated home teams in major domestic cities. First with Honor of Kings, which continues to enjoy fantastic success domestically. TiMi has been working on making triple-A experiences on mobile for several years now. Vincent Gao: We’re proud of what we accomplished last year, which from a strategic level was incredibly rewarding. : Can you start off by telling us how 2019 was for TiMi Studios? To find out how the studio has garnered such milestones, as well as what’s on the horizon in 2020 – including a partnership with The Pokémon Company – we spoke with TiMi Studios international business director Vincent Gao and Call of Duty: Mobile game director Leo Yao. Most recently, TiMi partnered with Activision for Call of Duty: Mobile, which has already become the fastest ever mobile game to reach 100 million downloads as well as financially having the strongest release quarter since Pokémon GO.
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From here, the hugely successful Honor of Kings was born before the studio knocked it out the park with King of Chaos and Arena of Valor (the westernised version of Honor of Kings), amongst others. 200 million more have originated off the back of its mobile port in 2017, and that’s where the studio’s efforts have been for the most part of the last decade.Īfter developing its first three games (We Match, We Run and WeRun) exclusively for Chinese social media and messaging service WeChat, the mobile platform became the priority. Originally focusing on the PC sector, TiMi made its debut with racer QQ Speed which has accumulated 700 million registered users since launch. Located in the heart of Shenzhen, China, Tencent-owned TiMi Studios has been in full operation since 2008 and has quietly been proving itself as not only one of Tencent’s greatest assets but one of the most successful studios in the region. “It is not our first cooperation with Activision and won’t be the last”
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